Underground Economy
Every path in the underworld has a ceiling and a cost. Start small, build connections, and work your way up to running the city's criminal networks — just watch the risk climb with the reward.
How Progression Works
Criminal activity on NeuroState is built as a ladder, not a menu. Low-difficulty jobs like burglary are accessible to anyone and carry light consequences, while running organized crime requires standing, capital, and a crew — and puts everything on the line if it goes wrong. Every activity below follows the same rules on the Rules page and connects back to the wider Criminal Activities overview.
Drug Networks
Placeholder — build production chains from grow houses and labs to street-level dealing, and defend territory from rival networks.
Vehicle Theft
Placeholder — boost vehicles off the street and move them before the trail goes cold, or hand them off to a chop shop.
Chop Shop Operations
Placeholder — strip stolen vehicles for parts and VINs, and run a fencing operation out of a hidden garage.
Burglary
Placeholder — break into homes and small businesses for a quick payout. The easiest entry point into criminal RP.
Cyber Crime
Placeholder — hack systems, skim data, and move funds electronically without ever setting foot on the scene.
Weapon Manufacturing
Placeholder — craft and supply illegal firearms through a manufacturing chain that draws serious heat if exposed.
Money Laundering
Placeholder — clean dirty money through front businesses so the rest of the operation can actually spend its profits.
Organized Crime
Placeholder — run territory, rackets, and a full crew as part of a larger criminal enterprise. The end of the ladder.
Choose Your Path
Every criminal activity here follows the combat, RP, and punishment rules on the Rules page. See the full Jobs page for civilian work.
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